![]() ![]() You may have played games similar to Resogun before, but you have never played anything quite like this, because putting twin-stick mechanics to use in a context this visually rich makes for an experience that is endlessly stressful, deep, and rewarding. The non-stop visual density is intrinsically linked to the gameplay, allowing for the experience to be as complex and multi-faceted as it is, and greatly increasing the amount of immersion one feels when playing. Perhaps the most impressive thing about Resogun is that its graphics serve as more than mere eye candy. ![]() And no matter how visually frantic things get, the game never stutters, running at a smooth, crystal clear 60 frames-per-second no matter what. Vibrant, neon particles burst three-dimensionally across the screen in a dazzling digital fireworks display, and when things are at their most heated – or the player dies – the sheer number of individual pieces being blasted around makes for some of the most impressive video game visuals I have ever witnessed. The number of assets on screen at any given time is staggering, as dozens upon dozens of bullets constantly fly in every direction, with enemies exploding into hundreds of pieces, respawning, and exploding again. Textures and models are sleek and simple, but with incredibly dynamic lighting and positively astonishing particle effects, Resogun is visually overwhelming in the best way possible. Yet the most striking element of the game is undoubtedly its graphics. For with this system in place, Resogun’s gameplay reveals itself to be remarkably deep, easy to pick up and play, but fiendishly difficult to master, even on the lowest difficulty. Levels can be completed without saving the humans – if you don’t care about score at all, you could ignore them wholesale – and while that would be a slightly less stressful experience, it would be significantly less rewarding. This ensures that playing Resogun is never a directionless experience, for in addition to navigating hundreds upon hundreds of enemies, you also have to effectively think about your movements, timing every motion and action to make sure you can rescue the humans. ![]() ![]() Resogun is no mere shoot ‘em up, and this is solidified by the game’s single most compelling mechanic: On each level, ten ‘humans’ have been captured by the sentient enemies, and by wiping out select enemies when they appear, those humans can be freed, picked up, and returned to a safe location via one of two gravity lifts. Boosting allows for a quick burst of speed, Overdrive replaces your normal fighter turrets with a massive energy cannon capable of wiping out many more enemies in much less time, and Bomb, my personal favorite, wipes out every enemy currently on the map, providing a brief reprieve when things get too chaotic (though chaos, it could be argued, is pretty much the game’s status quo).Įffectively using this limited set of abilities – which is augmented by the differences between one of three ships players choose from at the start – requires a great deal of strategy. You steer with the left stick, and shoot with the right, but there a few crucial extra abilities thrown in for good measure. Each of the game’s five stages has the player piloting a ship around circular levels, fighting waves upon waves of robotic enemies. ![]()
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